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Bananagrams
You and your family will go Bananas for Bananagrams! No pencil, no paper, no
board! This is a fast, fun and the most delicious new word game in years. All
players play at once. Draw letter tiles and start building, peeling and dumping
until someone yells ''Bananas!''
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Appletters
Appletters is the domino game where you don't connect the dots...you connect the
letters! Features instructions for three games that will help increase your
child's vocabulary and spelling skills. No pen, paper or board required; great
for a quick game or on the go! For 2-4 players, ages 5+. Contents: 110 Tiles and
rules in an apple cloth pouch. The instructions include rules for three separate
games: In Appleletters, for two to six players ages 5 and up, players
alternately add tiles to the first or last letter of a word in the middle of the
table, creating a continuous ''snake'' of new words. Apple Turnover, for two to
four players ages 7 and up, is similar to Appleletters. However, each player
begins with 21 tiles instead of nine, and may actually replace an opponent's
word with a longer word. The goal is to be the first player to get rid of tiles.
In Applescore, for two to four players ages 7 and up, players build words as
long as possible in crossword-like fashion and get bonus points for length,
palindromes and going out first.
Take a BITE out of this JUICY game!
Flip over the tiles, one at a time. The first to make a new word, or build
off an opponent's word, gets the word and the points. (Red tile double your word
score.) Think fast, or your words will get swiped before you can say, "SCRABBLE
Apple!" To win, have the most points when the tiles are gone. It's
a very a-peel-ing way to polish up your word-forming skills
Killer Bunnies Card Game
Killer Bunnies is a fast paced, action filled card game, in which you must try
to keep as many bunnies alive as possible, while eliminating your opponents
bunnies. It's off-the-wall strategic fun, where the goal is to survive and claim
the Magic Carrot to win the game!
Killer Bunnies Card Game Expansion #2: Red
This is the RED Booster expansion to the non-collectible, hysterical Killer
Bunnies game. This expansion includes 55 new cards and a red 12 sided die. The
addition of this expansion will add more Bunnies to the deck (Red Bunnies, to be
exact, each with their own special ''power'') and 4 more Carrots, making a total
of sixteen to try to collect. The expansion also adds a new market to the game -
Rooney's Weapons Emporium, where you can buy back used weapons and get Defense
Cards, adding a whole new level of strategy to the game! Other new and hilarious
''spoof'' cards and loads of new evil weapons make this a worthwhile addition to
the starter deck. From the back of the box: ''Can you defeat the Quite Irascible
Diffractable Cheese Balls? Can you even say Quite Irascible Diffractable Cheese
Balls? Send bunnies three rounds ahead in time with Bunny To The Future! The
laughs continue as this wild and wacky Red Booster Deck delivers more intense
strategy and even more Carrot grabbin' fun!''
Killer Bunnies Card Game Expansion #3: Violet
This is the VIOLET Booster expansion to the non-collectible, hysterical Killer
Bunnies game. This expansion includes 55 new cards and a clear 20 sided die.
Killer Bunnies are back again, sporting new Specialty bunnies, which make taking
double turns a snap! ... ''Can you escape the Bittersweet Chocolate Covered
Anti-Matter Raisins or avoid a run-in at the Local Crow Bar? Pick the fabulous
triple Specialty Bunny and play two cards in a row! The Laughs continue as this
hysterical Violet Booster Deck delivers a deeper strategic edge and new ways to
claim the Magic Carrot and win!''
Killer Bunnies Card Game Expansion #4: Orange
Killer Bunnies are back yet again featuring even zanier Specialty bunnies and
introducing the Pawns (which will reveal the secrets of the P-Cards)! The Orange
Booster Deck adds 55 cards to your existing set, plus six multi-colored Pawns.
Other fantastic cards include: Weil’s Pawn Shop to give players a chance to
buy back bunnies from a third Killer Bunnies market, Double Free Agents to make
Bunny Triplets even easier, Selective Disclosure to reveal your opponents’
cards before they’re played, and Uriel’s Machine to counteract any undesired
Very Special card! Can you reap the benefits of a Super Supplies Surprise?
Aggravate your opponents with a forced “Do-Over” turn with Bunny On The Edge
Of Forever! The Orange Booster Deck delivers increasing scopes of strategy and
more twisted ways to win!
Killer Bunnies Card Game Expansion #5: Green
We don’t want to split “hares,” but we have no choice with our Half Color
Bunnies. Featuring the weird world of the Zodiac, the Green Booster Deck adds 55
cards to your existing set, plus a 12-sided Zodiac die! Other fantastic cards
include: Snowball which will send a chill down your spine, Fingercuffs to
promote teamwork, Leif Carrotson to send your bunnies on a journey around The
Bunny Circle, Zodiac Terminator (he’ll be back!), and Albino Baby 5000 the
world’s most powerful radiation protector (and sun tan lotion). Can you
survive the messy Mudslide or an attack from multi-vengeful 7th Whisk? Try
reviving bunnies with Day Of The Dead. This lean, mean and very Green Booster
Deck delivers “scorpious” strategy on an astrological scale!
Killer Bunnies Card Game Expansion #6: Twlight White
Blast off with a Bunnies Booster Deck that definitely contains The White Stuff!
The Twilight White Booster Deck adds 55 cards to your existing set, 2 more
Pawns, and a White twelve-sided die! Other fantastic cards include: Calcite
Conundrum which doubles the amount of cards you play each turn, Blue Angels to
defend against airborne dangers, Melding which forces you to exchange cards,
Return to Sender which can save your bunnies from dastardly fates, and 50/50
weapons where your only defense is your feel for the dice! Use your mental
powers to survive Psychic Waves or team up against an opponent’s bunny by
using Mob Hit. Whatever you do, avoid the Dueling Grandmothers at all costs!
This Booster Deck is tight, it’s White, and it’s got some bite!
Killer Bunnies Card Game Expansion #7: Stainless Steel
Regular bunnies will quiver and quake with the arrival of the Super Bunnies!
These bunnies give players die roll advantages, two card plays, and bunny color
monopolies! The Stainless Steel Deck adds 55 cards to your existing set, higher
level Defense Cards, and just a tad more Cabbage and Water. Other fantastic
cards include: Dated Weapons with a level that depends on the day of the month,
Miracle Growth to double your Clovers, Duck Tape which allows you to launch
multiple weapons at an opponent, and Happy Scrappy Hero Pup who might just save
the day. Can your bunnies survive the Japanese Rabbit Trap or an attack from
Pumpkin Ridge? Use Temporal Flux to escape a treacherous opponent or 1943 to
“steel” his cards. This Booster Deck has zeal, it’s quite ideal, and
it’s named Stainless Steel.
Killer Bunnies Card Game Expansion #8: Pink
You’ll shout Anchors Aweigh when you see our Enlisted Rank cards. The
Perfectly Pink Booster Deck adds 55 cards to your existing set, a Highest
Enlisted Rank card, a Pink Pawn, and a Pink twelve-sided die! Other cards
include: Paradise Syndrome to deter all Roaming Red Run cards, Blanch which
turns a regular bunny into a Free Agent, and Bingo Flamingo to steal Carrots
from an opponent! Use Day Old Bread to delay the feeding of your bunny or a
Transcendental Run to play any card as a Very Special. Be the highest Enlisted
ranked bunny in The Bunny Circle and play an extra card each turn. Push your
card stack to the brink, and get in sync with the best Booster Deck, Perfectly
Pink
Killer Bunnies Card Game Expansion #9: Khaki
Have we increased the ranks of our military bunnies? Sir, yes sir! The Officer
Rank cards have arrived starting with Ensign and rising all the way to Captain!
The Wacky Khaki Booster Deck adds 55 cards to your existing set, a Highest
Officer Rank card and 18 colored Chips. Other fantastic cards include: Army Of
The 12 Bunnies which will hunt you down any hour of the day, Locked In which
forces players to use their Top and Bottom Run cards and The Lonely Ranger who
roams free! Can you avoid a crippling blow from Mad Bunny Disease, or psych-out
your opponents with Truth or Hare! Why not seize the danish with Carpe Scriblita
or move a weapon targeting your bunny to an opponent’s bunny with the help of
the Sky Waitress? Grab one yourself or send a lacky, but don’t miss the next
Booster Deck named Wacky Khaki!

Killer Bunnies Card Game Expansion # 10: Onyx
DOUBLE BOOSTER DECK! Take your bunnies to the far reaches of the Earth to solve
the riddle of The Mysterious Places! Discover the near limitless powers of the
Extra Super bunnies! The Ominous Onyx Booster Deck adds a hefty 110 cards to
your existing set, 12 Mysterious Place cards, 9 colored Chips and a Yellow Ball
with a Red Stripe. Just count the number of bizarre bunnies in this deck
including Ambassador Bunny who lives with an opponent, Brundle Bunny who can
escape any weapon but gets extremely hungry and Bunny Detroit who can only be
attacked by a Mom. Finally, even Oscar would be hard pressed to pick his
favorite of the 9 Celebrity bunnies that range from the Earth, to the Heavens,
and beyond the Cosmos. Can you determine The Fifth Element (I thought it was
Boron) or Follow The Queen to safety? Confiscate the Carrots of a Goody Two
Shoes or trade unwanted cards with the Dark Violets. Perhaps you’ll rule the
military with President Ficus or lose your rank with a Court Marshall. Matrixing
may provide a spare bunny, and Insurance Porpoises may guarantee its return. It
will be best to avoid the Delinquent Minors or the demolitions of Two Fish In A
Tank. The Bunny Circle may be suddenly cleared by an Extremely Terrible
Misfortune or players may have to start dancing to the Time Worf. Are you seeing
it live or looking through Hubble? Believe your eyes, the Onyx Deck’s a
double!

Killer Bunnies Expansion Chocolate
It’s incredible (but it’s not edible), the Chocolate Booster Deck adds 55
new cards to your existing set, including the bizarre antics of the Omega cards,
the Arrow Kite mechanic of the Psi cards, and the literary parodies of the Nu
cards. Take a glance Through The Looking Glass to increase your Cabbage and
Water supply or use a shameful Scarlet Letter to force an opponent to lose
cards. Indiana Clones will help you to increase your weapons supply while Bunny
Eye For The Carrot Guy will reward you for wearing the right color clothes
during play. If a pesky opponent’s annoyance won’t cease, then give him The
Djarnak and force him to declare peace. It’s the best Booster Deck yet, so
there’s no reason to fret. It’s the one with the delicious title…
Chocolate!

Jok-R-Ummy Card Game
Jok-R-Ummy is the perfect pastime to liven-up reunions with family and friends.
It's also one of the only games that eliminates barriers between children and
adults, since all can gather around to play... there is no complicated counting
of points! Be game, play the game!

S'quarrels Card Game
If you enjoy playing card games, you will fall in love with S'Quarrels!
S'Quarrels is an exciting (and addicting) card game built around the theme of
squirrels collecting acorns before winter. Ambushing, Hoards, Quarrels, and
Whirlwinds are all part of the fun. Get the Golden Acorn but watch out for the
Rotten Acorn.

Dutch Blitz Card Game
Dutch Blitz is such vonderful goot fun for young folks and old vones too. Easy
to learn and exciting to play.

Mille Bornes Card Game
Your in a cross-country auto rally filled with real-life traffic hazards. You've
got a flat tire, have you got a spare? Use the deck's special cards to overcome
hazards, and put obstacles in your opponents path. Stop them with a red light,
impose a speed limit, cause a breakdown. But watch out, they're trying to do the
same to you!

Phase 10 Card Game
A Rummy-type card game. The Challenge: Be the first player to complete 10 melds
(phrases).

Pit Card Game
Shout your deal and trade your cards to "corner" the market. Be the
first to get all the cards of one commodity, slap the "Corner!" board
and you'll win the hand. You'll feel like a trader in the "pits" of
the exchange! Beware of the Bear and take your chances with the Bull. PIT is
great frenzied fun. Includes 74 Casino quality cards and "Corner!"
board.

Rook Card Game
A wind turned cold. Beware the power of the Rook. The eerie black bird can make
all the difference. Partners or not. You bid. You name trump. You take tricks
(when you're lucky and smart). But beware the wild Rook! When he lands,
everything can change. A classic game. Easier than bridge. More challenging than
Hearts.

Scrabble Slam Card Game
The fast-paced word game where anything could happen! Scrabble Slam is a
high-speed four-letter word game. Race against each other to change the existing
word and get rid of your cards! GAME could become FAME and FAME could become
FATE -- you never know where it'll go with Scrabble Slam!

Skip-Bo Card Game
From the makers of Uno. Play all your cards in numerical sequence to win!

Quiddler Card Game
The short word game. Arrange your entire hand into words. Draw and discard in
turn, hold onto the high value cards, but don't get caught with them uncombined.
Quiddler is a beautiful word game with naturally smooth game play that plays
fast. These are essentials for a successful game that few word games have. Using
special cards, Quiddler draws on one's ability to combine letters into words.
Players must combine their entire hand into words trying to use the highest
point value letters. Quiddler challenges you to do this first with three cards
(round one), then with four, on up to ten cards in the last round. A bonus is
given for both, the longest word, and the most words made by a player in each
round. The average game takes 20-40 minutes. Although it may appear that the
person who knows the most words would consistently win, this is not the case
when playing Quiddler. There is a visual perception aspect that draws on
combining the cards with the highest points into the words rather than the first
words a player recognizes. There is also an element of strategy. Players who win
often, don't go out at their first opportunity; on the other hand, sometimes
they go out as soon as possible. Their actions are aimed at increasing their
odds of getting either the longest word or the most words bonus. The game works
well for both, beginning readers and accomplished word game players. Youngsters
can enjoy Quiddler because players can win using short words. This results from
the bonus for getting the most words in any round, which, of course, is obtained
using short words i.e., zoo, is, of. On the other hand, accomplished word lovers
are challenged because of the bonus given for the longest word in any round, as
well as the aspects noted above. The solitaire rules included with Quiddler
result in endless hours of word challenges for the single player. Although each
game is quick to play (about 15-20 minutes), people have tended to play game
after game.

Set Card Game
SET is a highly addictive, original game of visual perception; a fascinating
challenge for either solitaire or competitive play. To create a SET, a player
must locate three cards in which each of the four features is either all the
same on each card or all different on each card, when looked at individually.
The four features are, symbol (oval, squiggle or diamond), color (red, purple or
green), number (one, two or three) or shading (solid, striped or open). Age is
no advantage in this fast paced family game. SET is great fun for the whole
family because there is no previous knowledge required.

Wizard Card Game
Wizard is a card game invented by Ken Fisher of Toronto, Ontario in 1984. Wizard
cards were first printed in June of 1986. A Wizard deck consists of 60 cards: a
regular set of 52 playing cards, 4 Wizards and 4 Jesters. The Jesters have the
lowest value, then the 2 up to ace, with Wizards highest in value. Wizard is a
trick-taking game for 3 to 6 players. It is derived from Oh Hell and bears some
resemblance to it. The game is played in a number of rounds from 10 to 20,
depending on the number of players. One card is dealt to each player on the
first round, two cards on the second, and so on. Players bid the number of
tricks they think they will win. Make the exact number of tricks bid and you win
points; too many or too few tricks and you lose points. The Wizard and Jester
cards add a wild element to the strategy. Wizard is pure fun, challenging,
baffling and simply habit forming.

Scattergories Card Game
All the exciting elements of the Scattergories game in a great, portable format.
Two decks form endless combinations of categories and letters so every game is
different. Quick! What can you find “At the Beach” that begins with the
letter “S”?

Basic Uno Card Game
Easy to pick...impossible to put down. Uno card game is #1 for Family Fun! Play
by matching colour, number, or play an action card.

Five Crowns Card Game
Five Crowns is a fast paced, ingenious new card game. It's double deck contains
five suits but it has no Aces or Twos. Make the right combinations, be the first
to go out, then watch the others scramble as they get one last chance to cut
their losses

Bang! Card Game 4th Edition
The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots
secretly, ready to take one side or the other. Bullets fly. Who among the gunmen
is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless
Outlaw, willing to kill him? If you want to find out, just draw (your cards)!

Bang!: The Bullet Card Game Plus Expansions
Mayfair is proud to announce a special release of one of our best-selling game
series, just in time for the holidays. BANG! The Bullet!™ will be coming in
late November. This new special edition of the Bang! series comes in a shiny
silver bullet and includes all of the games in one box, as well as several
special extras! If any of your friends are BANG! fans, then this is a perfect
holiday gift. This special edition includes every BANG!™ card published to
date, and a few new extras! Inside, you will find: •BANG!™ - The basic game
•High Noon™ - The first expansion, •Dodge City™ - The second expansion,
•A Fistful of Cards™ - The third expansion, The Bullet! also includes two
new cards for High Noon™ and three special new characters. Two blank cards for
your own creations, and a special gift, a shiny new Sheriff's badge are included
in the big shiny bullet as well!

Bohnanza Card Game
The crazy bean game! Grow your beans, sell your beans, trade your beans, and
earn the most gold! Bean farming has never been so much fun! In this card game,
smart sowing lets you reap big rewards. Plant the beans you do want, and trade
the beans you don't want to the other players. Adding to the realism of the
game, the one who ends up with the most money wins! Comes with 154 Bean Cards, 7
Third Bean Field Cards and a rule booklet. Imported from Germany. For 2 to 7
players

Munchkin Card Game
Go down in the dungeon. Kill everything you meet. Backstab your friends and
steal their stuff. Grab the treasure and run. Fast-playing and silly, Munchkin
can reduce any role-playing group to hysteria. And while they're laughing, you
can steal their stuff.

You demanded it, and here it is. Created by Steve Jackson and illustrated by
John Kovalic... 112 more cards for the game of killing monsters and taking their
stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle
Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies
like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult
and, of course, the dread Unnatural Axe... and show them who's the greatest
munchkin of all.

You wanted more Munchkin, so here it is! Created by Steve Jackson and
illustrated by John Kovalic... Munchkin 3 - Clerical Errors
has 112 more cards for the best-selling game of killing monsters and taking
their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila
Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with
amazing items like the Chainmail Bikini and the Stab-A-Matic... and show them
who's the mightiest, munchkinest dungeon delver of them all.

Hireling? Yes indeed, The Need for Steed has lots
and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin,
or Minions from Munchkin Bites! Add these valuable characters to your retinue,
use their special abilities, and sacrifice them without a thought to save your
own skin! Or, better yet, kill somebody else's Hireling. That's the way a
Munchkin does it!

De-Ranged has everything you love about Munchkin,
including:
- A new Class! Rangers can tame monsters and ride them!
- Treasure! Track down the Philosopher's Scone, put Racing Stripes on your
Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
- Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead
Clowns.
- And more monsters: imports! That's right, unique monsters
created by the European Munchkin publishers,
available for the first time in English. Quake in fear at the Brothers Grimm
and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 6: Demented Dungeons brings those
underground lairs to the world of Munchkin. Now you can enter the
Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the
Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up
in the Dungeon of Unexpected Epicness - although it's hardly
"unexpected", given the name.

A munchkin can never have enough good cards... so we bring you... More
Good Cards!
In this small but mighty expansion, you'll find the cards that you, yes, YOU,
asked for in our online survey.
- More Wandering Monsters! The best from Munchkin Blender,
with new art, along with the brand new... And Its Little Friends.
- More Monster Enhancers! New ways to beef up the critters
your opponent is facing.
- More Cheats! More copies of the classic Cheat!,
plus the TRULY abusive Cheat With Both Hands and Cheat Like
There's No Tomorrow!
- More Curses! Don't Call Me Shirley from Blender,
and two all-new cards, diabolic and hilarious!
- More Wishing Rings! Actually, just one. We wouldn't want
to spoil too many of those Curses, would we?
Plus potions, items, and item enhancers! Shuffle them all in, or just add
your favorites

A simple game where players are people trapped in a town full of zombies.
First to make it to the heliport or kill 25 zombies wins. Cards are used to
represent events in the game such as finding weapons or zombies. Simple counters
are used to keep track of certain aspects of the game. The game comes with 100
little zombie miniatures

An expansion in the Zombies!!! series of games that takes place on a military
base.
Includes additional tiles, cards, and glow-in-the-dark zombie miniatures.

Zombies!!! 3 Mall Walkers adds a whole new level of excitement to shopping.
Enter the front door, find what you need, and try to escape alive! Above all,
"Shop 'til you TRULY drop!"

Zombies!!! 3.5: Not Dead Yet! is an all event card expansion
for the hugely popular Zombies!!! boardgame. These cards are designed to be used
in conjunction with any Zombies!!! game or players may use the new deck
construction rules included with this set to build customized community or
individual player decks

All of your hard work has paid off and now you stand here in the dark and
lonely wood. Don't worry about that howling in the distance. It's probably
nothing. Who ever heard of a zombie dog anyway?
The goal of Zombies!!! 4: The End is to be the first player
to successfully "undo" the spell that is making the dead rise. To do
this, you need to find as many pages from the Book of the Undead as possible;
make it to the cabin and perform the spell before the other players. But, watch
out for the "dead" dogs.

Raise your hand if you thought Zombies!!!4 really was the end.
At Twilight University, the normal curriculum has changed. Instead of
studying science and art, students at this school study improvised weaponry and
major in SURVIVAL!!!

You have always thought.. “There has got to be an easier way to get around
town!” Well, now you found one... Or did you? There can’t be zombies
underground, right?
Zombies!!! 6: 6 Feet Under adds a whole new “level” of
to the Zombies!!! series. With this expansion players are now free to explore
the underground subways and sewers beneath the city.

With this new set of 16 blank tiles and 32 blank cards, you can finally
put your ideas to the test.

The circus is in town! This time though, the clowns aren’t funny…
They’re hungry and they think you would make a good snack!
Zombies!!! 7: Send in the Clowns pits you against the
traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get
lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and
get ready to run screaming from the growing mob of zombie clowns.

When the zombies come to town, jail wouldn’t be a bad place to
be...right!?!
While this is good in theory, it only takes one zombie to ruin your plan. The
straitjacket might be a problem too!
Zombies!!! 8: Jailbreak starts you out in the mental ward.
It’s up to you to see if things get worse from there. Actually, things will
get worse. It seems the rest of the inmates have developed a taste for YOUR
brains!

It used to be one of the big two:
You know what I mean, death and taxes. Now only taxes are certain and the
graveyard might as well as be called a waiting room. "Final resting
place," yeah right! Ain't no one resting here...
Zombies!!! 9 lets you explore your local cemetery and see if you can stop the
source of the zombie scourge. What is that funny-smelling smoke coming from the
crematorium, anyway?
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